Have you ever created celestial bodies? And here it is done in one touch!
Great, now you can fill the vast expanses of space - new, pouring light into infinity, the stars! Would you like to launch a satellite into Earth orbit? Take it higher - launch a small star into a giant orbit, and it will be beautiful circling around, showing off the beauty of gravity and leaving soft flaming tail. Impressive? - But you can do much more! Create whole constellations, expand the boundaries of your possessions, feel yourself the creator of the universe and meet face to face with his rival in exciting, spectacular, universal scale battle! Use the stars as a weapon, run on the objects of the opponent, light outer space with colossal explosions from giant supermassive collisions and finally create the worst thing universe weapons - black hole! No celestial body can resist its incomprehensible gravity. Traveling around the area rival, it will effectively absorb absolutely everything in its path, not leaving no chance of saving, leaving nothing but of darkness.
Want to see all this in 3D? Elementary!

The strategy is simple:

- There is only one resource - energy. It is needed to create gaming objects.
- The main object is a giant star. To produce energy you need to launch a small star into the giant orbit. More stars - more energy produced.
- The more star giants a player has, the more energy they cost. space objects.
- If a player loses all the giant stars, he lost. Giant can destroy either by shelling small stars, or swallowing a black hole.
- Several giants form constellations - this is the protective perimeter of the player's territory. Only the object can pass through the perimeter. Other people's objects, except for the black hole - are destroyed.
- Also, you can get energy for the destruction or for the absorption object. If you destroy a small star in the first seconds after it creation - it will give more energy. This is effective when intercepted. opponent attacks.

There are two single player modes:

- Rating game - presented in the form of a set of levels for passing. The effectiveness of passing each level is summarized in the overall rating and entered in the general table of records.
-Training fight - the game in the usual mode against computers, where you can select card size and AI complexity.



Screenshots:

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